Most Spaceport runs end the same way: a fight at the Launch Towers before the loot even gets touched.
That’s the trade-off for chasing the map’s best-known loot zone.
This Arc Raiders Spaceport loot route skips that fight entirely, looping through the Departure Building, Arrival Building, and Shipping Warehouse instead.
It’s been tested across three night runs, a free-loadout day run, and a Security Breach run, with the actual credit totals from each one documented below.
Table of Contents
- Why Skip the Launch Towers Right Now
- The Route: Departure Building, Arrival Building, Shipping Warehouse
- Three Night Runs, 400,000 Credits Combined
- The Free Loadout Test: 86,000 Credits With Nothing to Lose
- Why Red Lockers Outperform Expectations
- The Security Breach Run: 150,000 Credits and Four Epic Drops
- Extraction Safety: Why Two Nearby Extracts Matter
- Quick Reference: Day vs. Night and Beginner Friendliness
Why Skip the Launch Towers Right Now
The Launch Towers have some of the best loot density on Spaceport, and every raider on the map already knows it.
That reputation is exactly why they’re worth skipping for now.
The tower area has become a highly contested PvP zone, and a route built around it turns into a fight for the loot before you’ve even opened a locker.
The alternative below stays around the Departure Building, the Arrival Building, and the Shipping Warehouse instead.
It’s less flashy on paper, but across every tested run it delivered strong credits with barely any resistance.
The Route: Departure Building, Arrival Building, Shipping Warehouse
This loop keeps you moving between the departure side and the arrival side of Spaceport, with the shipping warehouse as a connecting stop between them.

The appeal isn’t any single room, it’s the density of lockers packed into a compact area with two extraction points nearby, so you’re never far from a way out if things go sideways.
Inside the buildings, the priority is simple: hit every locker room you pass, including the ones that look already picked over.
Several of the best pulls across the tested runs came from lockers that looked untouched on approach but hadn’t actually been opened.
A few habits made a real difference during testing:
- Keep your flashlight off while looting to avoid getting spotted from behind
- Treat every locker room as worth checking, even ones off the direct path
- Don’t fight for loot that isn’t yours if another Raider is already in the room, since the route has more than enough elsewhere
Three Night Runs, 400,000 Credits Combined
Across three separate runs on this route at night, the total came out to 400,000 credits.
Only one real piece of conflict happened across all three runs, which for a Spaceport route is an unusually clean ratio.
| Run | Time of Day | Loadout | Result |
|---|---|---|---|
| Run 1-3 (combined) | Night | Standard | 400,000 credits total |
| Free loadout test | Day | Free loadout, no safe pockets | 86,000 credits |
| Security Breach run | Night | Security Breach skill | 150,000 credits |
Night mode was chosen for these runs specifically for the increased chance at rare-tier loot.
The tradeoff is losing radar hatch visibility, which not every player wants to deal with, but the loot results across these runs support the tradeoff being worth it for anyone focused on maximizing credits per run.
The Free Loadout Test: 86,000 Credits With Nothing to Lose
A separate run tested the same route during the day with a free loadout: a limited backpack and no safe pockets.
The very first locker opened on that run produced an epic-rarity trinket, and the run extracted with 86,000 credits total.

That result matters more than it might look at first.
It means the route’s value comes from the locations themselves, not from bringing in an expensive kit that inflates the credit total through gear you already owned.
A new or low-resource player running this exact loop can expect a real result, not just a geared player’s best case.
Why Red Lockers Outperform Expectations
Security Lockers get most of the attention on Spaceport because they’re the ones tied to the Security Breach skill.
Red lockers get skipped far more often, and that’s a mistake based on how consistently they performed across these runs.

Across the tested loops, red lockers produced mixtapes, an anvil blueprint, gun parts, jewelry, and multiple weapon cases, on top of everything pulled from the security spawns.
On one run alone, two mixtapes came out of red lockers back to back.
Treating red lockers as a core stop rather than a side pickup was one of the bigger contributors to the overall credit totals.
The Security Breach Run: 150,000 Credits and Four Epic Drops
The most detailed run tested on this route used the Security Breach skill, which lets you force open security lockers without needing a key.
That run alone produced four epic-tier guns, an epic blueprint, an epic attachment blueprint, two mixtapes, gun parts, and an additional anvil blueprint, and extracted with 150,000 credits.

The run wasn’t without close calls.
A leaper and a rocket-class ARC both showed up near the end of the loop, and the run’s final extraction came down to a tense final stretch near the exit.
Even accounting for that, the route held up as one of the stronger results across all the tests, and it’s a clear example of what the loop is capable of when Security Breach is available.
Without the skill, the route is still solid, as shown by the earlier free-loadout run.
Security Breach simply pushes the ceiling higher by opening up more of the security locker rooms along the path.
Extraction Safety: Why Two Nearby Extracts Matter
This route sits near two extraction points instead of one, which is a meaningful part of why it stayed low-risk across every tested run.
If one extract becomes contested or another Raider is camping it, the second gives an immediate fallback without a long, exposed rotation across open ground.
That safety margin is a big part of what makes this route repeatable rather than a one-time lucky run.
Spaceport punishes routes built around a single distant extraction point, since a camped extract at the end of a loot-heavy run can undo everything gained along the way.
Quick Reference: Day vs. Night and Beginner Friendliness
Night runs on this route lean toward better odds at rare-tier gear, based on the tested results, while day runs trade some of that upside for full radar hatch visibility.
Both conditions produced strong results on this specific route, which isn’t true of every Spaceport loop.
The free-loadout test also suggests this route works for newer players, not just geared ones.
A limited backpack and no safe pockets still returned 86,000 credits and an epic trinket, which is a reasonable outcome for players still building up their gear.
Key Takeaways
- A Departure Building, Arrival Building, and Shipping Warehouse loop avoids the now-highly-contested Launch Towers while still delivering strong loot
- Three night runs on this route combined for 400,000 credits, with only one real PvP encounter across all three
- A free-loadout daytime test still extracted 86,000 credits, including an epic trinket from the first locker opened
- Red lockers consistently produced high-value items (mixtapes, blueprints, gun parts) and shouldn’t be skipped in favor of security spawns alone
- A Security Breach-boosted run on this same route hit 150,000 credits with four epic-tier drops
- Two nearby extraction points give this route a safety margin most Spaceport loops don’t have
FAQ
What is the best loot route on Spaceport in Arc Raiders?
A loop through the Departure Building, Arrival Building, and Shipping Warehouse consistently produces strong loot without forcing a fight at the Launch Towers. This route has been tested across three separate night runs for a combined 400,000 credits, plus a daytime free-loadout run and a Security Breach run.
Why avoid the Launch Towers for loot in Arc Raiders?
The Launch Towers are widely known as the best loot on Spaceport, which means they’re also the most contested zone on the map. Newer players especially tend to run into repeated PvP fights there before they even finish looting.
How much can you make on a single Spaceport loot run?
Across three tested night runs on this route, total earnings reached 400,000 credits. A separate Security Breach-boosted run alone brought in 150,000 credits with multiple epic-tier drops.
Is this Spaceport route safe for solo players?
It’s built around two nearby extraction points, which keeps rotation options open if a fight breaks out. Across the tested runs, only one real PvP encounter occurred despite multiple full loops.
Does night mode improve loot on Spaceport?
The tested runs suggest night mode increases the odds of rare-tier drops. The tradeoff is reduced radar visibility, which some players find harder to play around than the loot bonus is worth.
Can you get good loot on Spaceport with a free loadout?
Yes. A free-loadout run, meaning a limited backpack and no safe pockets, still extracted with 86,000 credits and an epic rarity trinket found in the first locker opened.
Are red lockers worth looting on Spaceport?
Red lockers on this route consistently produced high-value pulls, including mixtapes, blueprints, and gun parts, on top of what the Security Lockers gave up.
What does the Security Breach skill add to this route?
Security Breach lets you force open security lockers without a key, which on this route meant chaining multiple locker rooms back to back. The best-documented run using it ended with 150,000 credits and several epic-tier drops.
What’s the biggest risk on this Spaceport route?
Encountering another Raider mid-loot inside the Departure or Arrival Building interiors is the main risk, since close-quarters rooms leave little room to maneuver.
How many extraction points does this route rely on?
Two nearby extracts anchor this route, which is what keeps it lower-risk than routes built around a single far-off extraction point.