Most Stella Montis loot guides hand you eight or more locations to memorize before you’ve even landed.
That’s a lot to track on a map already known for tight corridors and some of the heaviest PvP in the game.
There’s a simpler way in.
A focused two-spot route through the Staff Room and the Assembly Workshop area consistently produces 100K to 150K in stash value in about 10 to 15 minutes, and it doesn’t require knowing the rest of the map at all.

This guide walks through that route step by step, plus a few optional add-ons for players who want to push past 200K.
Table of Contents
- Why Farm Stella Montis Right Now
- The Core Two-Spot Loot Route
- Weapon Crates Worth a Detour
- [Optional High-Risk Add-Ons for 200K-Plus Runs]> (#optional-high-risk-add-ons-for-200k-plus-runs)
- Other Stella Montis Loot Zones
- Enemies and Locked Rooms to Know
- Key Takeaways
- FAQ
Why Farm Stella Montis Right Now
Stella Montis is one of the more efficient maps on the roster for building stash value fast, which pays off any time an Expedition window is coming up.
Departing takes a strong Caravan built up beforehand, regardless of which specific rewards are on offer that cycle, and a slow farming map just makes that grind take longer than it needs to.
Stella Montis has a reputation as a difficult map to farm, and that reputation is deserved if the plan is to clear the whole thing.
It’s an intricate layout full of interconnecting halls and stairways, and it runs hotter with PvP than most other maps in the game, partly because it rewards players who know exactly where to go and punishes everyone else for wandering.
That difficulty matters a lot less once the goal narrows down to a tight, repeatable route through just two spots instead of the whole map.
You don’t need to out-navigate Stella Montis to profit from it. You just need to know which two rooms are worth your time.
The Core Two-Spot Loot Route
According to the creator, who breaks this route down in a recent video guide, you don’t need to memorize a specific path through Stella Montis to hit consistent value.
Two spots cover most of it: the Staff Room in Loading Bay, and the Assembly and Assembly Workshop area.
Together, this is the safest and most efficient version of a Stella Montis run, built specifically to avoid the map’s most contested zones rather than push through them.
The appeal of this route isn’t that it’s the single highest-value path through Stella Montis. It’s that it’s repeatable.
A run that nets 100K to 150K in 10 to 15 minutes, raid after raid, without a meaningful PvP detour, tends to build stash value faster over time than a longer route through contested territory that only pays off when the RNG and the lobby cooperate.
Stop 1: Staff Room in Loading Bay
The Staff Room sits inside Loading Bay and requires a breach to get inside.
Once open, it’s worth the extra step. The room is packed with red lockers, and those should be the priority since they consistently hold strong material rather than the mixed-value loot found in more open areas of the map.

If the Security Breach skill is unlocked, there’s usually a breach panel somewhere in the room worth hitting too, adding a bit of extra value to the same stop without any additional detour or travel time.
Since this is the first stop on the route, it’s also a reasonable point to gauge how contested the raid is shaping up to be before committing to the second stop.
Stop 2: Assembly and Assembly Workshop
This stop is less about a single container type and more about a specific material: Exodus.
Spawn rates for Exodus material run especially high through Assembly and Assembly Workshop, and that matters because Exodus material sells for a high base value and can also be recycled or salvaged into components needed for mid-to-late-game crafting, including Mach 2 and Mach 3 augments, weapon attachments, and surge shield rechargers.
Inside Assembly, prioritize the yellow drawers and small blue cabinets in the assembly rooms, along with the white drawers spawning in between rooms.

The server cabinets in these rooms require a breach, so factor that into your timing if you’re trying to keep the whole run under 15 minutes.
From there, head upstairs to Assembly Workshop and search the white cabinets and drawers on the upper floor before wrapping the run.
A few minutes spent working through both levels here is usually enough to fill a backpack with high-value loot on its own, separate from whatever came out of the Staff Room. Between the two stops, this is typically where most of the run’s total value comes from.

Weapon Crates Worth a Detour
A handful of weapon crates sit along or near this route and are easy to grab without going far out of the way, either because other players tend to skip them or because they sit in high-traffic areas players pass through without stopping to search.
Six are worth knowing:
- The crate in the Assembly tube
- The one hanging just below the security bridge above Lobby Metro
- The one in the pipes next to Robotics Control Room
- The one that spawns in either of the Robotics sandboxes
- The one on the top floor of the security bridge
- The one in the Atrium
None of these require a major detour if you’re already moving between the Staff Room and Assembly, which makes them close to free value on top of the core route.
Treat them as bonus stops rather than planned destinations. If one happens to be on your path, grab it. If it means backtracking across the map, it’s not worth breaking the route for.
Optional High-Risk Add-Ons for 200K-Plus Runs
If the Staff Room and Assembly run isn’t hitting the numbers you want, or RNG just didn’t cooperate that raid, two more areas can push a run past 200K.
Both carry meaningfully more risk than the core route, so they’re worth treating as add-ons rather than default stops.
The security floors in Lobby are one option, but this is a heavily contested PvP area.

It’s generally safer to hit this spot later in a raid rather than early, since by that point you’re more likely to run into loot other players already fought over, or engage weakened players instead of walking into a fresh firefight between two full-health squads.
Medical Research is the other option, and it holds some of the best loot on the map.
It’s also arguably the single hottest PvP zone on Stella Montis, and it typically has two or three Shredders patrolling the area on top of the player traffic.
Treat this as a late-raid, well-equipped detour rather than a default stop, and be ready to disengage if the room is already contested when you arrive.
Other Stella Montis Loot Zones
The Staff Room and Assembly route covers the fastest, lowest-risk value on the map, but Stella Montis has other loot-dense areas worth knowing if you want to expand beyond the core two-spot run once you’re more familiar with the map’s layout.
Cultural Archives sits on the upper level and is known for dense old-world commercial loot, useful for players prioritizing resale value over crafting materials.
The Seed Vault and Sandbox areas sit toward the lower level and generally see less overall traffic than the upper floor, making them a reasonable option if Loading Bay or Assembly feel unusually contested on a given raid.

Several storage rooms across these areas require fuel cells to unlock, with some needing as many as three or four.
It’s worth checking common fuel cell spawn points in Lobby or Sandbox even on a run where you’re not planning to loot those rooms directly, since a spare fuel cell can open up options later in the same raid.
Enemies and Locked Rooms to Know
Stella Montis doesn’t feature any of the game’s larger ARC enemies, but it does have its own enemy mix worth knowing before you land.
Pops and Fireballs go down quickly to light ammo and aren’t much of a threat on their own.
Shredders are considerably tougher, requiring heavier ammo investment to take down directly, though they can usually be avoided or locked behind a door instead of fought head-on, which is the safer play if your loadout is built around loot capacity rather than firepower.
Beyond fuel-cell-locked storage, some rooms are gated behind Security Breach panels instead, which reward players who’ve invested skill points into that tree.
Worth noting for anyone comparing older guides: the value of Security Breach rewards has been adjusted since Stella Montis first launched, so treat older numbers with some caution until they’re checked against the current patch.
Key Takeaways
- A two-spot route through the Staff Room and Assembly/Assembly Workshop nets roughly 100K-150K in 10-15 minutes without needing to memorize the full map.
- The Staff Room requires a breach but rewards it with red lockers and, often, a Security Breach panel.
- Assembly and Assembly Workshop are the priority stop for Exodus material, which sells high and feeds mid-to-late-game crafting.
- Six named weapon crates sit close enough to the core route to grab as free bonus value.
- Lobby’s security floors and Medical Research can push a run past 200K, but both carry significant added PvP risk and are best treated as late-raid add-ons.
- Cultural Archives, Seed Vault, and Sandbox are worth exploring once you’re comfortable expanding beyond the core route.
FAQ
Where is the best loot route on Stella Montis?
The most reliable low-risk route hits just two spots: the Staff Room in Loading Bay and the Assembly and Assembly Workshop area. Together they produce roughly 100K to 150K in stash value in about 10 to 15 minutes, without needing to memorize the rest of the map.
How much can you make from a Stella Montis loot run?
A focused two-spot run through the Staff Room and Assembly Workshop typically nets 100K to 150K in stash value. Adding Lobby’s security floors or Medical Research can push that past 200K, but both carry significantly higher PvP risk.
Do you need to breach anything for the Staff Room loot?
Yes. The Staff Room in Loading Bay requires a breach to get inside. Once open, it’s worth it for the concentration of red lockers, which hold some of the best material in the room.
What loot should you prioritize in Assembly and Assembly Workshop?
Prioritize Exodus material first, since it sells for high value and can also be recycled into crafting components for Mach 2 and Mach 3 augments, weapon attachments, and surge shield rechargers. Loot the yellow drawers and blue cabinets in the assembly rooms, the white drawers between rooms, the server cabinets, and the white cabinets and drawers upstairs in Assembly Workshop.
Is Medical Research worth looting on Stella Montis?
Medical Research holds some of the best loot on the map, but it’s also one of the most contested PvP areas and usually has two or three Shredders patrolling nearby. It’s a reasonable add-on for players chasing 200K-plus runs, but it’s not part of the safer core route.
What are the security floors in Lobby like on Stella Montis?
The Lobby security floors are a highly contested PvP area. They’re worth adding to a run for extra value, but it’s safer to hit them later in a raid, when you’re more likely to find loot other players already fought over rather than walking into a fresh firefight.
Are there weapon crates worth grabbing on the way to the core loot spots?
Yes. Several weapon crates sit along or near the core route, including one in the assembly tube, one below the security bridge above Lobby Metro, one in the pipes near Robotics Control Room, one in either Robotics Sandbox, one on the security bridge’s top floor, and one in the Atrium. They’re worth grabbing since they’re often overlooked or sit off the main foot traffic.
What enemies should you watch for on Stella Montis?
Stella Montis has Pops and Fireballs, which go down quickly to light ammo, plus Shredders, which are considerably tankier and require heavier ammo to take down. Shredders can usually be avoided or locked behind doors rather than fought directly.
How do fuel cell locked rooms work on Stella Montis?
Several high-value storage rooms on Stella Montis require fuel cells to unlock, and some need as many as three or four. Fuel cell slots are commonly found in areas like Lobby or Sandbox, so it’s worth checking those spots even if you’re not planning to loot them directly.
Should you memorize the whole Stella Montis map before farming it?
Not necessarily. A focused two-spot route through the Staff Room and Assembly Workshop delivers strong, repeatable value without requiring full map knowledge. Broader map familiarity helps if you want to expand into areas like Cultural Archives or Seed Vault later, but it isn’t required to start farming efficiently.